Using perlin noise (Processing noise() function) to autogenerate landscape texture. Also a virtual sun and moon rotate around the landscape.
GrauBlog
tech+art
August 11, 2011
July 31, 2011
MapSculpt continues
Creating two apps so far for this, one for drawing a height map (16x9 pixels, to match HD aspect ratio). The other renders this height map as a mesh.
The next steps will be to render laser-cutter paths for cutting out support framework to create this geometry as a wall mounted sculpture stretched with projection quality fabric.
Eventually hoping to wrap this up into a suite of tools written in Processing for others to take advantage of the technique.
The next steps will be to render laser-cutter paths for cutting out support framework to create this geometry as a wall mounted sculpture stretched with projection quality fabric.
Eventually hoping to wrap this up into a suite of tools written in Processing for others to take advantage of the technique.
July 29, 2011
MapSculpt: initial screenshots for upcoming show at Cornish College of the Arts
Here are some screen shots from a Processing app that I'm writing for the upcoming exhibit called Game Theory to be held at Cornish College of the Arts in early September.
Labels:
3D,
Processing,
Projection Mapping
November 8, 2010
Subscribe to:
Posts (Atom)